Beta Armagetronad (source & recent packages): □️ Technical informations □ Social (Armagetron Advanced) Devs ( Armagetron Advanced Team 1 2 3 ): (Armagetron) Devs ( Armagetron Team ): (Armagetron) Devs ( Manual Moos (Z-Man) ): (Tron) Devs ( Steven Lisberger(202xxx) ): 3(201202)] The Project: □️ Related ] ] ] ] ] ] □️ Misc.Plusieurs modes permettent de modifier le gameplay (fortress, deathmatch, team deathmatch, CTF, sumo. Le lightcycle avance à vitesse constante à moins qu'il ne tourne à 90° (perte de vitesse) ou qu'il frôle la trame adverse (accélération qu'il met à profit pour le rattraper). Le joueur est aux commandes d'un lightcycle, une moto futuriste inarrêtable laissant derrière elle une trame infranchissable qu'il exploite pour tenter d'enfermer ses adversaires et ainsi les contraindre à s'écraser. Ce jeu tactique s'est inspiré d'une séquence du film Tron (de Steven Lisberger, produit par les studios Disney en 1982). Un jeu solo (vs IA)/multi (en coop, en local ou en ligne), libre et multi-plateforme d'affrontement de motos futuristes en arènes dont l'objectif est d'être le dernier survivant. Several modes allow to modify the gameplay (fortress, deathmatch, team deathmatch, CTF, sumo. The lightcycle advances at a constant speed unless it turns 90° (loss of speed) or brushes against the opponent's frame (acceleration that he uses to reach him). The player is at the controls of a lightcycle, an unstoppable futuristic motorcycle that leaves behind an uncrossable frame that he exploits to try to lock up his opponents and thus force them to crash. This tactical game was inspired by a sequence from the film Tron (by Steven Lisberger, produced by Disney Studios in 1982). AI)/MP (co-op, local or online), libre, multi-platform game of futuristic motorcycle battles in arenas where the objective is to be the last survivor. We're now the official continuation of Armagetron, and things are rolling smoothly.Tron Tactical Real Time Tactics Action Avoid Blockade Flagship Motorsport Motorcycle Steering Sci-fi PvE PvP Competitive Online Multi Co-op Local Multi 4 Player Local Local Co-op Deathmatch Team Deathmatch Fast-Paced Built-in tutorial Moddable Split Screen Keyboard Mouse Controller When almost all hope of ever seeing z-man again was lost, he miraculously returned to the Armagetron scene and has been with us since. While it was never successful, the fact that builds could be made for Windows and the presence of qualified C++ programmers spurred us onwards to creating the SourceForge project and releasing 0.2.7.0. Tank Program started work on fixing some of them, and a little-known special release, version 0.2.6.0-TP, was made public. The project was officially registered on June 2, 2004, but had its findings a month or two earlier, amid growing discontentment with several minor, fixable bugs. Those were the humble beginnings of Armagetron Advanced's game play, which has now blossomed into 16-player mayhem, with highly advanced AI, network game play, and of course, all in a 3D environment.Īrmagetron Advanced is the continuation of Manual Moos' alias, z-man's original game, Armagetron. The player must then get the AI to crash into their wall while avoiding hitting the AI's wall themselves. The original game consisted of 4 sub-games the only one of concern is the 'Light Cycles' one, in which the player uses a left/right joystick to control a 'Light Cycle,' which leaves a wall behind it wherever the cycle it goes, turning only at 90-degree angles. Tron was an arcade game based on a movie of the same name, released by Disney in 1982. This has been the tagline of Armagetron since, well, a very long time and is probably the shortest and most accurate description possible. Another version of the simple action game is modeled after the light cycle sequence of the movie Tron.
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