![]() The Manual Retouch tool is opened from the Home tab > Retouch > Open Manual Retouch Toolbox. PhotoMesh will automatically determine what processing is required following the change, by rebuilding the project from “Auto”. All retouch operations are listed in the Manual Retouch list.Īfter performing manual retouch operations, all affected tiles (e.g., tiles that now are intersected by the manual retouch polygon) require rebuilding from the point cloud step. ![]() You can run the manual retouch tool either on the reconstruction tile’s 3D textured models or on the final 3DML. There is also an option in the Manual Retouch tool to set a specific file texture, e.g., water or grass, for a marked area, instead of basing texturing on the project’s photos. When rebuilding the project, PhotoMesh uses the manual retouch layer to add a set of constraints to the reconstruction algorithms. Most of the constraints defined apply to the mesh model, and the modified model is then retextured using the project’s photos. The output of the Manual Retouch tool is a polygonal feature layer with attribute information that defines what retouch action should be performed in each area: clean, flatten, and retexture. You can then further modify the selection polygon and adjust the applied buffers. This tool performs smart selection, taking your rough marking of floating artifacts, wires, or surfaces for flattening, analyzing the pixels, and determining the object it thinks you want within the rough selection. These imperfections can be cleaned up directly in PhotoMesh using the Manual Retouch tool or in external software. electric lines, lamp poles), bumps or irregular surfaces. to remove a particular building that is being torn down, remove the texture of a vehicle, or to flatten surfaces and correct certain imperfections such as floating components (e.g. After a 3D mesh model is created in Skyline PhotoMesh, certain tiles may require editing, e.g.
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